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PORTFOLIO MANDEL COHEN
Creative and detail-oriented costume designer and pattern maker transitioning into game programming
MANDEL COHEN
A creative costume designer and pattern maker, now transitioning into the world of game development. Currently studying game programming, gaining a solid foundation in design patterns, programming principles, and game engines. Enjoys combining artistic vision with technical expertise to create engaging and visually stunning game experiences. Always eager to learn and explore the creative game development process.
PROJECTS HIGHLIGHTS
TIMELINE
September 2024
August 2024
PATHFINDING ALGORITHMS
This interactive Visualisation demonstrates how each Algorithm Navigates a Maze with walkable ground, non-walkable walls, and Varying Costs for water cells. My goal was to the Efficiency and Paths found by each algorithm and gain insights into their practical applications and theoretical differences. GitHub >
August 2024
C# ALGORITHMS & DATA STRUCTURES
Creating my own Collection Classes (Linked List, Stack, Queue), Sorting Algorithms (Selection, Bubble, Quick) and a Self Balancing Binary Search Tree with Unit Testing in JetBrain Rider using NUnit. Integrated GitHub Workflows and Generating Documentation through Doxyfile. GitHub >
May–June 2024
C++ ALGORITHMS & DATA STRUCTURES
Parallell to the above course, I also created my own Collection Classes, Sorting Algorithms and a Binary Search Tree in C++ with Unit Testing in JetBrain CLion using Google Tests and CMAKE. GitHub >
May–June 2024
GET CHROMA’D
During this Game Jam, our team created a local multiplayer game over a weekend based on the theme "identity." In this game, four players are each assigned a color and must shoot themselves around the screen, eating colour-blobs to match their target color as closely as possible. My role focused intensely on developing the in-game UI and implementing the Color Theory behind assigning Starting and Target Colors, as well as updating colors as players consume blobs.
April 2024
DEEP SEA ADVENTURE
Mobile game development for Android, pixel art underwater coin collector side scroller with gacha mechanics, with Observer Pattern event handling and Scriptable Objects storing variables. Rewarded Ads and IAP. Google Play >
March–April 2024
SDL SPACE INVADERS
Applying OOP Principles and Design Patterns (Object Pooling, Update Method) to SDL and C++ programming while recreating the classic arcade game. GitHub >
March 2024
LEARN OPENGL
In this introduction to OpenGL and OOP C++ code, covering the basics like opening a new window and render different shapes from vertices. Creating custom Vertex and Fragment Shaders. GitHub >
January–February 2024
November–December 2023
STRANDED
Top down 2D game pair coding project, creating pixel artwork and level design and collaborated on game loop logic and quest design. Utilising Unity’s Entity-Component System and OOP Principles. Link >
October 2023
March–July 2023
September 2022–February 2023
2021–2022
2017–2021
2016
2013–2014
2013
FREELANCE COSTUME ASSISTANT, PROP MAKER AND SEAMSTRESS
London, UK. Prop maker at Millington Associates for retail window display eg for Nike and Harrods. Costume assistant under costume designer Charlie Watkins. Puppet Maker in the Puppet Hospital for the Tim Burton stop frame animation feature Frankenweenie.
2009–2013
GRADUATED SÖDRA LATINS GYMNASIUM
Social Studies
2009