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PORTFOLIO MANDEL COHEN
Creative and detail-oriented costume designer and pattern maker transitioning into game programming
MANDEL COHEN
A creative costume designer and pattern maker, now transitioning into the world of game development. Currently studying game programming, gaining a solid foundation in design patterns, programming principles, and game engines. Enjoys combining artistic vision with technical expertise to create engaging and visually stunning game experiences. Always eager to learn and explore the creative game development process.
PROJECTS HIGHLIGHTS
TIMELINE
SOFTWARE ENGINEER INTERN IN THE FROSTBITE CLOTH & HAIR TEAM
January 2025
CLOTH SIMULATOR
EXAM PROJECT: This project explores Position-Based Dynamics and cloth simulation through a custom Raylib physics engine. Leveraging my textile background, I focused on realistic fabric behaviour and visual fidelity. I used shaders to enhance fabric-specific properties, creating an interactive demo that captures the physical and aesthetic nuances of various fabric types in real time.
November 2024
September 2024
PLATFORM PLUNGE
My first project in Unreal Engine 5 — a 75-second Platform Racer created with a provided framework and assets. I learned the Basics of Blueprinting and implemented a Custom Bubble Sort function to dynamically track player rankings.
August 2024
PATHFINDING ALGORITHMS
This interactive Visualisation demonstrates how each Algorithm Navigates a Maze with walkable ground, non-walkable walls, and Varying Costs for water cells. My goal was to the Efficiency and Paths found by each algorithm and gain insights into their practical applications and theoretical differences. GitHub >
August 2024
C# ALGORITHMS & DATA STRUCTURES
Creating my own Collection Classes (Linked List, Stack, Queue), Sorting Algorithms (Selection, Bubble, Quick) and a Self Balancing Binary Search Tree with Unit Testing in JetBrain Rider using NUnit. Integrated GitHub Workflows and Generating Documentation through Doxyfile. GitHub >
May–June 2024
C++ ALGORITHMS & DATA STRUCTURES
Parallell to the above course, I also created my own Collection Classes, Sorting Algorithms and a Binary Search Tree in C++ with Unit Testing in JetBrain CLion using Google Tests and CMAKE. GitHub >
May–June 2024
GET CHROMA’D
During this Game Jam, our team created a local multiplayer game over a weekend based on the theme "identity." In this game, four players are each assigned a color and must shoot themselves around the screen, eating colour-blobs to match their target color as closely as possible. My role focused intensely on developing the in-game UI and implementing the Color Theory behind assigning Starting and Target Colors, as well as updating colors as players consume blobs.
It was an incredibly fun experience, resulting in a vibrant and engaging game that captures the essence of identity through color transformation.
April 2024
DEEP SEA ADVENTURE
Mobile game development for Android, pixel art underwater coin collector side scroller with gacha mechanics, with Observer Pattern event handling and Scriptable Objects storing variables. Rewarded Ads and IAP.
March–April 2024
SDL SPACE INVADERS
Applying OOP Principles and Design Patterns (Object Pooling, Update Method) to SDL and C++ programming while recreating the classic arcade game. GitHub >
March 2024
LEARN OPENGL
In this introduction to OpenGL and OOP C++ code, covering the basics like opening a new window and render different shapes from vertices. Creating custom Vertex and Fragment Shaders. GitHub >
January–February 2024
HARMONY’S ASCENDANCE
ARPG Agile Development project creating a vertical slice with a quest of healing nature and a boss fight. Designed and implemented character movement and the attack and spell system with Object Pooling.
November–December 2023
STRANDED
Top down 2D game pair coding project, creating pixel artwork and level design and collaborated on game loop logic and quest design. Utilising Unity’s Entity-Component System and OOP Principles. Link >
October 2023
ENROLLED AT FORSBERGS SKOLA
GAME PROGRAMMING
August 2023
CLO3D AND 3D MODELLING
Learning a bit of Blender and Rhino to further my skills in CLO3D and Marvelous Designer.
March–July 2023
PATTERN ASSISTANT AT TOTEME
Full time position at the Swedish fashion house TOTEME. Responsible for knitwear and 3D Prototyping for collections using CLO3D, prototype seamstress.
September 2022–February 2023
PATTERN MAKER ADVANCED TRAINING
One year advanced training in computerised pattern making and handling using Gerber and CLO3D at Stockholms Tillskärarakademi.
2021–2022
FREELANCE SEAMSTRESS, COSTUME MAKER AND STYLIST
Flat shot and still life stylist for TOTEME. Seamstress for Stylist Robert Rydberg amongst others. Private atelier tailoring, wedding dresses and costumes for stage and film.
2017–2021
PATTERN MAKING AND DESIGN
One year program in pattern making and confection garment making at Stockholms Tillskärarakademi.
2016
FREELANCING AND TRAVELS
Freelancing as a seamstress. Traveling in California, United States.
2015
TEXTILE CRAFTS
One year artisan training in weaving, embroidery and dyeing techniques at Handarbetets Vänner in Stockholm.
2013–2014
FREELANCE MAKE-UP ASSISTANT
Freelance make-up assistant at Studio 24 Roy Andersson Film Production for the feature film A Pigeon Sat on a Branch Reflecting on Existence.
2013
FREELANCE COSTUME ASSISTANT, PROP MAKER AND SEAMSTRESS
London, UK. Prop maker at Millington Associates for retail window display eg for Nike and Harrods. Costume assistant under costume designer Charlie Watkins. Puppet Maker in the Puppet Hospital for the Tim Burton stop frame animation feature Frankenweenie.
2009–2013
GRADUATED SÖDRA LATINS GYMNASIUM
Social Studies
2009
CONTACT
I'm always excited to connect and collaborate on new projects. Feel free to send me an email or connect with me on LinkedIn. You can also check out some of my work on GitHub.